Skip to content

Worldbuild

Live
Devmeta-oakley-hstn-sandbox — Sandbox for trying Android, iOS, Unity, and Flutter builds on Oakley Meta HSTN glasses.DevDeez-Fuel-Gauge — Lightweight Windows/Mac desktop overlay showing Cursor, Claude, Codex usage cap + Harddrive, CPU, GPU & RAM monitoringDevDeez-Spacesaver-PC — Guided Windows disk cleanup — scan, recommend, and clean safelyWritingThe Five Best VR Headsets of 2026WritingNeuromancer in JoburgWritingStrangeways, Brought to LifeWritingTurn a strong XR prototype into a production planWritingHow to evaluate an XR studio proposalNowGlass Angels, our VR piece set in the Owl House in Nieu-Bethesda, was on the Fak'ugesi 2026 exhibition floor. Mosaic owl headset and all.DevDeez-MATH — Explore major 2026 math breakthroughs — Astra ten + landmarks, plain language, demos.DistributionVenice Immersive — In Competition 2024 — StrangewaysDistributionVenice Immersive — In Competition 2021 — Spirit of Place · BlissDistributionVenice Best of Worlds — 2024 — Mormoverse, Under The PillowDistributionEmmy Awards — VRChat previews — Reeducated, ISS ExperienceDistributionWebby Awards — People's Voice 2023 — Oxymore, Jean-Michel JarreDistributionSpirit of Raindance — BloodbathDistributionSpirit of Raindance — MyceliaDistributionLoeries — Silver & Bronze — Life of Confidence, Made In The CapeDistributionSmarties — Silver — FVRM for AbsaDistributionMona — Design Prize — Renaissance of the Metaverse 2022DistributionThe Cradle of Humankind (2025–Present) — iOS & Android · UNESCO siteDistributionGlass Angels (2026) — Quest 3 & 3S prototype · 2026DistributionStrangeways: The Only Way Out Is Through (2026) — Live VR theatre · 9–11 Oct 2026DistributionVenice Immersive Worlds Gallery (2024–2026) — Official venue · 3 editions · 145,000+ VRChat visits
A glowing ring hangs under a stone arch in a red-lit pine forest.

Spirit of Place

An open world in VRChat, held together by music and atmosphere. It was in competition at Venice in 2021.

  • VRChat
  • Venice
  • In Competition
  • Directorial debut

Case study

A place people wander through.

Year
2021
Role
Director, worldbuilder, and producer. Dale P. Deacon's directorial debut.
Platform
VRChat, built in Unity.
Recognition
In competition, Venice VR Expanded, 78th Venice International Film Festival.

The brief

Spirit of Place is an open-world spatial narrative in VRChat. It was made for the Venice VR Expanded competition lineup.

Open worlds at festivals are risky. People get lost, miss beats, or treat the map as a playground.

The approach

  1. Let people wander

    The paths are optional. There is no rail.

  2. Bind it with sound and light

    Music by Danheim and narration by Charles Bryant carry the story between the paths. Atmosphere does the rest.

The outcome

It was in competition at Venice VR Expanded 2021, at the 78th Venice International Film Festival.

It was made under Team Epic, the South African studio that later became Worldbuild. It was early proof that a festival competition and social VR could meet.

Sources: the expedition note and La Biennale's 2021 lineup.

Credits

Director and worldbuilder
Dale P. Deacon
Music
Danheim
Narration
Charles Bryant
Produced by
Team Epic now Worldbuild
Supported by
We Are VR Africa
The Metaverse Crew

The record

The Venice lineup is public.

To talk to Worldbuild about the world, write to Dale.