Venice Immersive field notes
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Venice Immersive is not a booth — it is a temporary city inside a social platform. In 2025 we built the official Worlds Gallery with festival curators and MetaVerse Crew: wayfinding, featured works, and a public place more than 45,000 visitors could enter. Full dossier: venice-immersive-2025.
Lessons
- Capacity is design. Social VR fails when rooms are beautiful but unusable at peak load.
- Curation needs a map. Visitors need a shared orientation layer, not only individual worlds.
- Verification matters. Festival impact claims should point to live worlds and dated records — the Atlas Expeditions pattern.
Related: spatial-computing-notes, Immersion, strangeways.