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A digital creative studio — directing, producing, and distributing real experiences

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WritingProgress on publicist-mediaWritingProgress on Deez-Project-ManagerWritingProgress across 7 repositoriesNowActive focus on Distribution — sovereign publishing infrastructure and distributed agents under our own domain.WritingDevelopment IntroDistributionVenice Immersive — Official Selection 2024 — StrangewaysDistributionVenice Immersive — Official Selection 2021 — Spirit of Place, BlissDistributionVenice Best of VRChat — Mormoverse — Under The PillowDistributionEmmy Awards — Reeducated, ISS ExperienceDistributionWebby Awards — Oxymore — Jean Michel JarreDistributionSpirit of Raindance — BloodbathDistributionSpirit of Raindance — MyceliaDistributionLoeries — Gold & Silver — Life of Confidence, Made In The CapeDistributionIAB Bookmarks — Made In The Cape MarketDistributionMona — Monaverse competitionDistributionVenice Immersive (2026) — Live in VRChat · 35,000+ visitorsDistributionVenice Immersive (2025) — Live in VRChat · 45,000+ visitorsDistributionThe Cradle of Humankind (2025) — iOS & Android · UNESCO siteDistributionEmilyGPT (2024) — iOS App Store #1DevSite config — YAML-driven layout and theme from Obsidian vault
WritingProgress on publicist-mediaWritingProgress on Deez-Project-ManagerWritingProgress across 7 repositoriesNowActive focus on Distribution — sovereign publishing infrastructure and distributed agents under our own domain.WritingDevelopment IntroDistributionVenice Immersive — Official Selection 2024 — StrangewaysDistributionVenice Immersive — Official Selection 2021 — Spirit of Place, BlissDistributionVenice Best of VRChat — Mormoverse — Under The PillowDistributionEmmy Awards — Reeducated, ISS ExperienceDistributionWebby Awards — Oxymore — Jean Michel JarreDistributionSpirit of Raindance — BloodbathDistributionSpirit of Raindance — MyceliaDistributionLoeries — Gold & Silver — Life of Confidence, Made In The CapeDistributionIAB Bookmarks — Made In The Cape MarketDistributionMona — Monaverse competitionDistributionVenice Immersive (2026) — Live in VRChat · 35,000+ visitorsDistributionVenice Immersive (2025) — Live in VRChat · 45,000+ visitorsDistributionThe Cradle of Humankind (2025) — iOS & Android · UNESCO siteDistributionEmilyGPT (2024) — iOS App Store #1DevSite config — YAML-driven layout and theme from Obsidian vault
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Spatial computing notes

Updated 13 July 2026CC-BY-4.0
Immersion

Virtual reality is often framed as escapism. I think that's backwards.

The interesting question is whether spatial interfaces can make complex information easier to navigate than flat screens. Festival worlds, UNESCO apps, and AR field tools are all tests of that claim — not demos for their own sake. Local-first software explores related ideas about ownership and permanence.

What I'm watching

  • Passthrough quality on standalone headsets
  • Hand tracking without controllers
  • Lightweight authoring tools for spatial content
  • How curators and institutions verify attendance and impact in social VR

Field notes

Building the Venice Immersive Worlds Gallery meant treating a social platform as infrastructure: wayfinding, capacity, accessibility, and a record visitors can return to. The same pattern shows up in Cradle of Humankind — maps and AR that have to work outdoors, on consumer phones, for people who did not come to "try VR."

The workshop banner on the home page isn't decoration — it's a reminder that tools shape practice. Immersion research only matters if someone can enter the world and confirm what we claimed.

Worldbuild

A digital creative studio — directing, producing, and distributing real experiences

“The ultimate freedom is a free mind.” — Tristan Harris

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