Spatial computing notes
Virtual reality is often framed as escapism. I think that's backwards.
The interesting question is whether spatial interfaces can make complex information easier to navigate than flat screens. Festival worlds, UNESCO apps, and AR field tools are all tests of that claim — not demos for their own sake. Local-first software explores related ideas about ownership and permanence.
What I'm watching
- Passthrough quality on standalone headsets
- Hand tracking without controllers
- Lightweight authoring tools for spatial content
- How curators and institutions verify attendance and impact in social VR
Field notes
Building the Venice Immersive Worlds Gallery meant treating a social platform as infrastructure: wayfinding, capacity, accessibility, and a record visitors can return to. The same pattern shows up in Cradle of Humankind — maps and AR that have to work outdoors, on consumer phones, for people who did not come to "try VR."
The workshop banner on the home page isn't decoration — it's a reminder that tools shape practice. Immersion research only matters if someone can enter the world and confirm what we claimed.